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Probably the most significant class in Team Fortress 2 is the support classes. You will find the support class all over the map supporting the scouts. Your support class will also keep the heavy man going.
The medic is an important part of Team Fortress 2 not seen on Counterstrike Source game servers. The medic's primary weapon is the syringe launcher. His secondary weapon is the medi gun. Finally, his melee weapon is the bone saw.
The main healer on Team Fortress 2 game servers is the medic. You will therefore find any good medic right on the front line, supporting the scouts and soldiers. Staying out of the firing line is just as important as healing. Because his weapons are mediocre, the medic should only focus on healing. By shooting an ally with the medi gun, the medic will receive a bonus of 150% on his own health. However, once the medic stops healing, the friend's health will return to normal. Known as over healing, the charge bar will over fill and make the medic and his ally invulnerable for 10 seconds. This bonus is very effective when used with a heavy who is attacking a base and you're stood out of shot giving him a health boost. If you like looking after your friends on Team Fortress 2 servers, then the medic is the best choice for you.
It will come as no surprise that the sniper's main weapon is the sniper rifle. His secondary weapon is the sub machine gun. For melee, he uses a machete. The sniper is very difficult to target, as by the time you have, he's taken you out from long range. The sniper is for people who love to hang back and like to take their targets out without having to engage in a full on fire fight. Finding the best spot where you are protected, but with good view is key to success with the sniper. You can take down targets in scores once you have found a good hiding spot. The sniper is also effective for taking out the medic that is supporting the heavy. Taking down the medic will then allow the rest of your team to progress on the ground much quicker. The longer you stay scoped in on your target the more powerful the shot is. This is indicated by an expanding laser scope. Don't however expect to take out targets at short range with the sniper.
The spy is the James Bond of Team Fortress 2 servers, using a cloak and disguises to blend in and sneak behind the enemy lines. He can take out his enemies in one movement with the butterfly knife. The butterfly knife allows him to take out enemies in one quick swoop. Be warned though, it's not instant and if they move out of range then you might have just been rumbled. The spy cannot use any of his weapons whilst cloaked and so will lose his current disguise if he uses anything but the electro sapper. The electro sapper is used to take out engineer's buildings, disabling them and slowly destroying them. The engineer can remove the sapper with a tap of his wrench, so make sure you take him out next. If you can see a spy's disguise that means he is friendly. If you fancy yourself as James Bond, the spy is worth a look.
The medic is an important part of Team Fortress 2 not seen on Counterstrike Source game servers. The medic's primary weapon is the syringe launcher. His secondary weapon is the medi gun. Finally, his melee weapon is the bone saw.
The main healer on Team Fortress 2 game servers is the medic. You will therefore find any good medic right on the front line, supporting the scouts and soldiers. Staying out of the firing line is just as important as healing. Because his weapons are mediocre, the medic should only focus on healing. By shooting an ally with the medi gun, the medic will receive a bonus of 150% on his own health. However, once the medic stops healing, the friend's health will return to normal. Known as over healing, the charge bar will over fill and make the medic and his ally invulnerable for 10 seconds. This bonus is very effective when used with a heavy who is attacking a base and you're stood out of shot giving him a health boost. If you like looking after your friends on Team Fortress 2 servers, then the medic is the best choice for you.
It will come as no surprise that the sniper's main weapon is the sniper rifle. His secondary weapon is the sub machine gun. For melee, he uses a machete. The sniper is very difficult to target, as by the time you have, he's taken you out from long range. The sniper is for people who love to hang back and like to take their targets out without having to engage in a full on fire fight. Finding the best spot where you are protected, but with good view is key to success with the sniper. You can take down targets in scores once you have found a good hiding spot. The sniper is also effective for taking out the medic that is supporting the heavy. Taking down the medic will then allow the rest of your team to progress on the ground much quicker. The longer you stay scoped in on your target the more powerful the shot is. This is indicated by an expanding laser scope. Don't however expect to take out targets at short range with the sniper.
The spy is the James Bond of Team Fortress 2 servers, using a cloak and disguises to blend in and sneak behind the enemy lines. He can take out his enemies in one movement with the butterfly knife. The butterfly knife allows him to take out enemies in one quick swoop. Be warned though, it's not instant and if they move out of range then you might have just been rumbled. The spy cannot use any of his weapons whilst cloaked and so will lose his current disguise if he uses anything but the electro sapper. The electro sapper is used to take out engineer's buildings, disabling them and slowly destroying them. The engineer can remove the sapper with a tap of his wrench, so make sure you take him out next. If you can see a spy's disguise that means he is friendly. If you fancy yourself as James Bond, the spy is worth a look.
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