Author: Unknown
•8:00 PM
By Robert Sutter


On the surface, one would imagine that gaming - in and of itself - is actually a form of art. It's not hard to see why, as there is a sense of creative direction put into place and I am sure that many would be able to agree with such a point. However, is it possible that video games can actually help those who want to get into certain types of art, drawing and painting included? As past experiences have shown us, I have to believe that this is very much the case.

It's clear that there have been a number of video games that incorporated artistic elements into them and one of the earliest examples, in my view, was "Mario Paint." For those who do not know, "Mario Paint" was a Super Nintendo title from the early 90's and it included an actual mouse, which was cutting-edge at the time. The game itself included a number of smaller programs that included, but were not limited to, animation and music. It was less functional, yes, but it provided entertainment and educational value alike.

Of course, Nintendo would continue its pursuits to help budding arts with another series, "Art Academy." Unlike "Mario Paint," this particular series was less like games and more like a series of entry level art applications for people to become involved in. Each of these games had their own sets of lessons, which were easy enough to follow. Nintendo understood that it did not want to turn people away from these products, so the decision to make the games approachable was a smart one.

If you think that Nintendo was the only company to set its sights on art, though, you would be mistaken. While this particular entity is not exactly as prominent as Nintendo, the uDraw gaming tablet is still a recent addition that deserves to have attention brought to it. It is clear that this was made to be more of an educational device, especially when given the fact that SpongeBob SquarePants and Marvel, to name a couple of entities, have had games of their own released with it. Nonetheless, it can potentially provide budding artists with a strong starting point.

I do not think that anyone can argue with the fact that video games and conventional art can come together. The examples mentioned before are just a few to consider and I do not think that anyone can argue with such a point, either. With titles like "Art Academy" being reasonably well-known in gaming today, perhaps you have given one or a few of these titles an attempt. For those who have not, perhaps they can prove more useful for your artistic endeavors than you could have imagined.




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