•3:06 PM
Out of all the effects that can be applied to drum samples, reverb should be up there with the most-used, but it is not, and when it is used, it is often abused by so-called music production professionals and audiophiles. When used correctly, it can help any beat go to that extra level.
When considering using this samples, make sure to specify (at least to yourself) the role that the sound is supposed to fulfill. If it's for a single sound, you run the risk of making the other drum samples take a backseat to the reverb of this one instance. So if it's a noise that plays all the time and consistently, you should turn down the bleed/return.
The length of the reverb is one of the main points of debate. Some people claim that songs with a slower tempo warrant a longer 'tail' (release) on the reverb sound patch, while others ask you to experiment with long and short on both medium and fast tempo songs to see what works for you. Sometimes, a longer reverb will allow the other drum samples to have a little bit more freedom and not need to perform to fill in empty space. If one of the samples takes that burden off the rest, you'll have a lot more freedom!
You can apply a single reverb patch to all of your drum samples, and there are hundreds of ways this can be achieved, and equally as many different programs and plug-ins to use for the task. With environment simulations (called Impulse Responses -or IRs for short), you can make your song sound like it was recorded at any world-famous location you have IR files for, such as the Louvre Museum if you wish. You can also apply the IR sound processing to your instrument tracks so that there is a total coherence between tracks.
Having said all of this, though, just about anything goes with certain types of electronic music. As long as something actually works for the song, nobody can tell you that it's not worthy of inclusion as an effect.
If you experiment and see what works for you, you'll be well off to a natural instinct for applying effects like reverb to your drum samples in a way that is unobtrusive and even adds character to your tracks. Start by testing out the effects of it on single sample tracks and then to the drums as a unit, before moving on to the whole song in varying degrees of application. Also make sure to try different types, like plate and room reverb, then hall and open spaces. You'll find that each adds something else and once you know when to use a specific type of patch, you'll be ready for any beat making situation.
When considering using this samples, make sure to specify (at least to yourself) the role that the sound is supposed to fulfill. If it's for a single sound, you run the risk of making the other drum samples take a backseat to the reverb of this one instance. So if it's a noise that plays all the time and consistently, you should turn down the bleed/return.
The length of the reverb is one of the main points of debate. Some people claim that songs with a slower tempo warrant a longer 'tail' (release) on the reverb sound patch, while others ask you to experiment with long and short on both medium and fast tempo songs to see what works for you. Sometimes, a longer reverb will allow the other drum samples to have a little bit more freedom and not need to perform to fill in empty space. If one of the samples takes that burden off the rest, you'll have a lot more freedom!
You can apply a single reverb patch to all of your drum samples, and there are hundreds of ways this can be achieved, and equally as many different programs and plug-ins to use for the task. With environment simulations (called Impulse Responses -or IRs for short), you can make your song sound like it was recorded at any world-famous location you have IR files for, such as the Louvre Museum if you wish. You can also apply the IR sound processing to your instrument tracks so that there is a total coherence between tracks.
Having said all of this, though, just about anything goes with certain types of electronic music. As long as something actually works for the song, nobody can tell you that it's not worthy of inclusion as an effect.
If you experiment and see what works for you, you'll be well off to a natural instinct for applying effects like reverb to your drum samples in a way that is unobtrusive and even adds character to your tracks. Start by testing out the effects of it on single sample tracks and then to the drums as a unit, before moving on to the whole song in varying degrees of application. Also make sure to try different types, like plate and room reverb, then hall and open spaces. You'll find that each adds something else and once you know when to use a specific type of patch, you'll be ready for any beat making situation.
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